Update: WinUAE v3.4.0 Beta 15

Noch mehr WinUAE Beta: WinUAE v3.4.0 Beta 6.

Beta 15:

– GUI created pre-formatted DD disks had wrong root block allocation in bitmap. (b7 or somewhere close)
– Enabling Quickstart mode didn’t reset all new memory parameters (autoconfig etc), only size.
– Fixed WASAPI sound hang if sound device disappeared/changed modes when emulation was waiting for too full buffer to empty.
– WASAPI sound attempts to re-open automatically if for example Windows sound control panel parameters have been changed.
– Changing CPU config during reset (for example using reset input event) didn’t always re-initialize all required CPU settings.
– Added RAM to UAESND board. (8M if Z3, 32k if Z2) Can be used for 1:1 physical/logical mapped sample set or sample data storage.
– UAESND sample type variable added, unused for now but if/when there needs to be compressed format support that can be transparently uncompressed using Windows codecs. (mp3 etc..). Sample set structure is not compatible with old version anymore.
– Added keyboard connected chipset option. Inserting keyboard on the fly does usual powerup keycode sequence like any real removable keyboard (for example A1000). Logica diagnostics ROM uses this to detect connected keyboard.
– Sprite to bitplane collision optimization, skip the collision calculation if collision bit(s) are already set (=program does not use collisions), previous fix removed (bad) optimization and unnecessarily increased CPU power requirements when program uses lots of sprites and does not care about collisions.
– Replaced Vector Falcon 8000 v7.1 ROM with correctly odd/even split version and added v7.6.

Shahzad Sahaib

Über Shahzad Sahaib

Sein Erstcomputer war ein Amiga 500 von Commodore. Besitzt aber noch zahlreiche weitere Retrorechner, Konsolen und Exotenhardware. Shahzad ist unter anderem Gründer der auf Handheld- und Konsolenhomebrew spezialisierten Seite PDRoms. Talentscout und Organizer in der Demoszene sowie Mitglied der Demogruppe Speckdrumm. Als Gründungsmitglied und Projektleiter der Spieleschmiede Retroguru unterstützt er aktiv die Produktion von Spielen auf alter Hardware mit weiteren kreativen Experten aus einschlägigem Kreise.