Programmierer aufgepasst. ZGB ist eine Game Boy / Color engine mit etlichen Features. Wer also schon immer einmal etwas für den Game Boy programmieren wollte, schaut euch ZGB an.
Changelog:
- Updated to gbdk-4.0.5
- Sprite vs Background has been rewritten and now supports offscreen collisions (repeating the last tile on column or row)
- Fixed memory overflow when cleaning up SpriteManager
- Added properties to metasprites (SPRITE_SET_PALETTE working again)
- Improved VS intellisense
- Makefile dependencies are now generated using SDCC, which is a bit faster