Schlagwort-Archive: Windows

Update: WinUAE v3.4.0 Beta 17

Toni Wilen ist weiter fleißig! WinUAE v3.4.0 Beta 17 ist da.

Informationen zur Beta 17:

– Allow non-power of 2 manually configurable memory size, in 64k blocks. (Unsupported with JIT)
– If possible bitplane overrun situation is active, skip BPLCON0 non-delayed modification optimization. (Massive / Skarla)
– Do not steal focus from tree view GUI panel when moving selection up or down using keyboard.
– Switching from 32-bit to 24-bit address space CPU with Z3 UAEGFX: Mode was changed to Z2 without validating old size.
– Some Z2 fast mem only configs crashed at startup.
– American Laser Games arcade hardware emulation. ROMs added to ROM scanner, LD drive is also emulated. LaserDisc emulation uses recently added genlock video emulation to play the video. (Games will run without video but it also makes them completely unplayble..). NVRAM load/save support. ALG input events added to Input panel. (Pointless genlock video was useful after all!)
– Genlock video file sound track is also supported but it is only played in ALG LD emulator mode.
– Genlock image/video is now always scaled to screen, previous limited integer only scaling is gone.
– Added genlock keep aspect option.
– Picasso IV and x86 VGA ROM file was cleared when loaded. (b12)
– Updated to Visual Studio 2017 RC

American Laser Games configuration:
– Standard A500, KS 1.3, ECS Agnus. Extended ROM = game ROM selection.
– Genlock ALG mode, with video path pointing to LaserDisc video file.
– Input config: Lightpen (do not configure mouse in Amiga mouse port), ALG Right Trigger = fire. Service = service menu. Right Start and Right Coin needed to start the game and use service menu. Mad Dog McCree also needs Right Holster (reload). Player 2 is not fully supported.

Update: WinUAE v3.4.0 Beta 15

Noch mehr WinUAE Beta: WinUAE v3.4.0 Beta 6.

Beta 15:

– GUI created pre-formatted DD disks had wrong root block allocation in bitmap. (b7 or somewhere close)
– Enabling Quickstart mode didn’t reset all new memory parameters (autoconfig etc), only size.
– Fixed WASAPI sound hang if sound device disappeared/changed modes when emulation was waiting for too full buffer to empty.
– WASAPI sound attempts to re-open automatically if for example Windows sound control panel parameters have been changed.
– Changing CPU config during reset (for example using reset input event) didn’t always re-initialize all required CPU settings.
– Added RAM to UAESND board. (8M if Z3, 32k if Z2) Can be used for 1:1 physical/logical mapped sample set or sample data storage.
– UAESND sample type variable added, unused for now but if/when there needs to be compressed format support that can be transparently uncompressed using Windows codecs. (mp3 etc..). Sample set structure is not compatible with old version anymore.
– Added keyboard connected chipset option. Inserting keyboard on the fly does usual powerup keycode sequence like any real removable keyboard (for example A1000). Logica diagnostics ROM uses this to detect connected keyboard.
– Sprite to bitplane collision optimization, skip the collision calculation if collision bit(s) are already set (=program does not use collisions), previous fix removed (bad) optimization and unnecessarily increased CPU power requirements when program uses lots of sprites and does not care about collisions.
– Replaced Vector Falcon 8000 v7.1 ROM with correctly odd/even split version and added v7.6.

Schneider CPC Emulator Sugarbox v0.26

SugarboxSugarbox, ein relativ neuer Schneider CPC / Amstrad CPC Emulator, wurde gerade auf die Version v0.26 aktualisiert. Der Autor hat in diesem Release die Unterstützung für Disk Images deutlich erweitert, sodass jetzt unter anderem auch Disk Images des HxC Floppy Emulators oder der Kyroflux Hardware unterstützt und geladen werden können. Zusätzlich wurde die Z80 Emulation verbessert, sodass sie jetzt die Timing Testbenches von Kevin Thacker korrekt durchläuft. Desweiteren wurde auch Snapshots, Drag and Drop und Kassettenunterstützung hinzugefügt. Die neuste Version von Sugarbox kann von der Seite des Autors heruntergeladen werden.

Malware Museum

Malware ist nicht erst seit kurzem ein grosses Thema, schliesslich gibt es sie schon sehr lange und man darf sich durchaus mal die Frage stellen, warum es nicht eine Retroseite für Malware gibt – gibt es für die alten Spiele schliesslich auch. Mikko Hypponen hat deshalb jetzt damit begonnen, alte Malware zu sammeln und sie in seinem Malware Museum zur Schau zu stellen. Keine Angst – auf der Seite kann man sich nichts einfangen – die Examplare laufen in ihrer eigenen Sandbox :-).