{"id":5629,"date":"2010-10-16T02:14:20","date_gmt":"2010-10-16T00:14:20","guid":{"rendered":"http:\/\/www.retromagazine.eu\/retro\/?p=5629"},"modified":"2015-05-30T11:43:32","modified_gmt":"2015-05-30T09:43:32","slug":"mega-man-deathmatch-im-8-bit-stil","status":"publish","type":"post","link":"http:\/\/www.retromagazine.eu\/retro\/blog\/2010\/10\/16\/mega-man-deathmatch-im-8-bit-stil\/","title":{"rendered":"Mega Man Deathmatch im 8-Bit Stil"},"content":{"rendered":"<p>Unsere ehrenwerten Kollegen von <a href=\"http:\/\/www.superlevel.de\/spiele\/mega-man-8-bit-deathmatch\" target=\"_blank\">Superlevel<\/a> haben ein 3D-Freeware-Game f\u00fcr Windows entdeckt. Nat\u00fcrlich nicht nur irgendein Spiel, sondern ein astreines Deathmatch Spiel mit Mega Man.<\/p>\n<p>Dieses exzellente Tribut \u00fcberzeugt mit einem wundervollen 8-Bit-Stil. Die Texturen sind relativ simpel gehalten, eben so wie wir es aus den offiziellen NES-Episoden gewohnt sind. Die Skulltag-Engine, die hier zum Einsatz kommt, basiert auf Doom 1 und 2, somit sind die Level zwar in 3D aber die Sprites lediglich 2D. Augenblicklich wird man an die zahlreichen Ego-Shooter der Mitte 90er erinnert.<\/p>\n<p><iframe loading=\"lazy\" title=\"Mega Man 8-bit Deathmatch - Trailer 2\" width=\"640\" height=\"480\" src=\"https:\/\/www.youtube.com\/embed\/S4JTSnplStM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>Im Moment gibt es lediglich eine Version f\u00fcr Windows \u2013 Linux und Mac OS User werden laut Aussagen der Entwickler in K\u00fcrze bedient.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unsere ehrenwerten Kollegen von Superlevel haben ein 3D-Freeware-Game f\u00fcr Windows entdeckt. Nat\u00fcrlich nicht nur irgendein Spiel, sondern ein astreines Deathmatch Spiel mit Mega Man. Dieses exzellente Tribut \u00fcberzeugt mit einem wundervollen 8-Bit-Stil. Die Texturen sind relativ simpel gehalten, eben so wie wir es aus den offiziellen NES-Episoden gewohnt sind. Die Skulltag-Engine, die hier zum Einsatz [&hellip;]<\/p>\n","protected":false},"author":138,"featured_media":29730,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":[],"rop_publish_now_history":[],"rop_publish_now_status":"pending","footnotes":""},"categories":[5],"tags":[754,1388,253,257,789,94],"class_list":["post-5629","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-3d","tag-deathmatch","tag-freeware","tag-mega-man","tag-tribute","tag-windows"],"amp_enabled":true,"_links":{"self":[{"href":"http:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/posts\/5629","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/users\/138"}],"replies":[{"embeddable":true,"href":"http:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/comments?post=5629"}],"version-history":[{"count":0,"href":"http:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/posts\/5629\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/media\/29730"}],"wp:attachment":[{"href":"http:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/media?parent=5629"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/categories?post=5629"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/tags?post=5629"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}