{"id":32849,"date":"2021-10-11T18:10:44","date_gmt":"2021-10-11T16:10:44","guid":{"rendered":"http:\/\/www.retromagazine.eu\/retro\/?p=32849"},"modified":"2021-10-11T09:14:09","modified_gmt":"2021-10-11T07:14:09","slug":"zgb-v2021-2","status":"publish","type":"post","link":"https:\/\/www.retromagazine.eu\/retro\/blog\/2021\/10\/11\/zgb-v2021-2\/","title":{"rendered":"ZGB v2021.2"},"content":{"rendered":"<p>Programmierer aufgepasst. <a href=\"https:\/\/github.com\/Zal0\/ZGB\" target=\"_blank\" rel=\"noopener\"><strong>ZGB<\/strong><\/a> ist eine Game Boy \/ Color engine mit etlichen Features. Wer also schon immer einmal etwas f\u00fcr den Game Boy programmieren wollte, schaut euch ZGB an.<\/p>\n<p>Changelog:<\/p>\n<ul>\n<li>Updated to <a href=\"https:\/\/github.com\/gbdk-2020\/gbdk-2020\/releases\/tag\/4.0.5\">gbdk-4.0.5<\/a><\/li>\n<li>Sprite vs Background has been rewritten and now supports offscreen collisions (repeating the last tile on column or row)<\/li>\n<li>Fixed memory overflow when cleaning up SpriteManager<\/li>\n<li>Added properties to metasprites (SPRITE_SET_PALETTE working again)<\/li>\n<li>Improved VS intellisense<\/li>\n<li>Makefile dependencies are now generated using SDCC, which is a bit faster<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Programmierer aufgepasst. ZGB ist eine Game Boy \/ Color engine mit etlichen Features. Wer also schon immer einmal etwas f\u00fcr den Game Boy programmieren wollte, schaut euch ZGB an. Changelog: Updated to gbdk-4.0.5 Sprite vs Background has been rewritten and now supports offscreen collisions (repeating the last tile on column or row) Fixed memory overflow [&hellip;]<\/p>\n","protected":false},"author":138,"featured_media":24965,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":[],"rop_publish_now_history":[],"rop_publish_now_status":"pending","footnotes":""},"categories":[1554],"tags":[7673,207,3115,599,7757],"class_list":["post-32849","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-dies-und-das","tag-engine","tag-gameboy","tag-game-boy-color","tag-open-source","tag-zgb"],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/posts\/32849","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/users\/138"}],"replies":[{"embeddable":true,"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/comments?post=32849"}],"version-history":[{"count":0,"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/posts\/32849\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/media\/24965"}],"wp:attachment":[{"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/media?parent=32849"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/categories?post=32849"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/tags?post=32849"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}