{"id":3903,"date":"2010-01-12T22:20:02","date_gmt":"2010-01-12T21:20:02","guid":{"rendered":"http:\/\/www.retromagazine.eu\/retro\/?p=3903"},"modified":"2010-01-12T22:21:46","modified_gmt":"2010-01-12T21:21:46","slug":"c64-emulator-in-javascript","status":"publish","type":"post","link":"https:\/\/www.retromagazine.eu\/retro\/blog\/2010\/01\/12\/c64-emulator-in-javascript\/","title":{"rendered":"C64-Emulator in JavaScript"},"content":{"rendered":"<p>K\u00fcrzlich schrieben wir \u00fcber das <a href=\"http:\/\/www.retromagazine.eu\/retro\/2009-11\/another-world-in-javascript\/\">\u201eAnother World JS\u201c-Projekt<\/a>, das einen Versuch darstellt, den Klassiker &#8222;Another World&#8220; in JavaScript umzusetzen. Tim de Koning setzt nun noch einen drauf und zeigt mit <a href=\"http:\/\/www.kingsquare.nl\/jsc64\">&#8222;jsc64&#8220;<\/a> einen Port des C64-Actionscript-Emulators &#8222;FC64&#8220; f\u00fcr JavaScript. Das Ganze l\u00e4uft noch recht z\u00e4h und ist auch mehr als <em>&#8222;proof of concept&#8220;<\/em> zu verstehen.<\/p>\n<figure id=\"attachment_3904\" aria-describedby=\"caption-attachment-3904\" style=\"width: 443px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3904\" title=\"jsc64\" src=\"http:\/\/www.retromagazine.eu\/retro\/wp-content\/uploads\/2010\/01\/jsc64-443x193.png\" alt=\"jsc64\" width=\"443\" height=\"193\" srcset=\"https:\/\/www.retromagazine.eu\/retro\/wp-content\/uploads\/2010\/01\/jsc64-443x193.png 443w, https:\/\/www.retromagazine.eu\/retro\/wp-content\/uploads\/2010\/01\/jsc64-140x61.png 140w, https:\/\/www.retromagazine.eu\/retro\/wp-content\/uploads\/2010\/01\/jsc64.png 450w\" sizes=\"auto, (max-width: 443px) 100vw, 443px\" \/><figcaption id=\"caption-attachment-3904\" class=\"wp-caption-text\">jsc64<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>K\u00fcrzlich schrieben wir \u00fcber das \u201eAnother World JS\u201c-Projekt, das einen Versuch darstellt, den Klassiker &#8222;Another World&#8220; in JavaScript umzusetzen. Tim de Koning setzt nun noch einen drauf und zeigt mit &#8222;jsc64&#8220; einen Port des C64-Actionscript-Emulators &#8222;FC64&#8220; f\u00fcr JavaScript. Das Ganze l\u00e4uft noch recht z\u00e4h und ist auch mehr als &#8222;proof of concept&#8220; zu verstehen.<\/p>\n","protected":false},"author":51,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"initial","rop_publish_now_accounts":[],"rop_publish_now_history":[],"rop_publish_now_status":"pending","footnotes":""},"categories":[5],"tags":[913,25,335,231],"class_list":["post-3903","post","type-post","status-publish","format-standard","hentry","category-news","tag-another-world","tag-c64","tag-emulator","tag-javascript"],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/posts\/3903","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/users\/51"}],"replies":[{"embeddable":true,"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/comments?post=3903"}],"version-history":[{"count":0,"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/posts\/3903\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/media?parent=3903"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/categories?post=3903"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.retromagazine.eu\/retro\/wp-json\/wp\/v2\/tags?post=3903"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}